$15+

Rexouium Shirt and Beanie

9 ratings
I want this!

Rexouium Shirt and Beanie

$15+
9 ratings

loose fitting, baggy T-shirt and Beanie with phys bone interactions.


Specs:

poly count:4.4k

material slots: 1

shape keys: full female and male blendshapes

BE ASVISED: some unity understanding required, phys bone setup instructions at bottom of description


join the discord where you can ask for help in trouble shooting unity, blender, substance, or if you want to see what we are up too.

https://discord.gg/jaHZ9FFB3s

TOS:

YOU CAN:

Create public avatars

Modify any of the files for personal use

Perform commissions for the asset (providing both parties have purchased the model)

 

YOU CANNOT:

Redistribute or resell any of the assets (models or textures), regardless of modification

Use the asset or any related components to promote political, racial, sexist, hatful or harassing agendas or behaviors.

use the or any of its assets in branded projects outside of intended use without explicit permission. examples: using as a character model in a game you plan to sell or distribute.

claim any of the models or related files as your own.


phys bone instructions:

after importing the asset and parenting the rig:

  1. in the animator, create a Float parameter named [shirt lift_Stretch] this is spelling and case sensitive (this matches the parameter filled in on the shirt lift phys bone (fig below)

    create a layer, right click and create a new empty state and add a blendtree to it. in the blendtree change parameter at the top to shirt lift_stretch. add 2 motion fields and drag the 2 animations: shirt lift idle and shirt lift up into the blendtree and change the threshold on the down animation to 0.05

  2. once the blend tree is finished, open the animation for shirt lift up and add a property for the shirt lift blendshape (don't forget to delete the second shape key that's created)

  3. once all setup is complete, press play to test out the asset. in game view with the camera positioned to see the avatar, you should be able to interact with the bone with your mouse as a test. if everything is in place then your finished. all that's left is to setup your preferred method of toggling the outfit


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Ratings

4.3
(9 ratings)
5 stars
67%
4 stars
22%
3 stars
0%
2 stars
0%
1 star
11%